I am not a
professional or particularly good Dredge player, but this is my observation
with regards to graveyard hate against Dredge. Not all of them deal with the
graveyard exactly, some of them attack other areas instead. Also am not
familiar with LED Dredge, the most popular form of Dredge currently if I’m not
wrong, and thus am not sure how effective these are against LED Dredge. Note
that every hate, weak or strong, is still hate and thus I hate them! :P
Tormod’s
Crypt: Immune to anti-hate hate, you can crack it in response to casting of
Pithing Needle which is the only counter I can think of. The problem is when to
crack it? Dredge will slow-roll it out and give the impression of “I’m not
threatening yet so don’t crack it” while actually gaining zombies. Personally I
think it can be activated on two Bridges, Ichorids, Trolls (?) or in response
to a draw spell, forcing the Dredge player to actually draw. Best with aggro
decks I think, because forcing a slow Dredge usually means you can keep the
zombie count low and beat in with better creatures.
Relic of
Progenitus: Not as common as Crypt, but IMO it is one of the worst. Turn 1
Relic is basically Leyline because the Dredger will be picked off, unless I am
able to pitch two Dredgers. It is good against slow Dredging because the tap
ability can continuously take out key cards in early stages such as Bridges and
Ichorids. Then it can act as a Crypt when there is need for it to, and has the
bonus of cantrip. At the cost of 1 colourless mana it is somewhat resistant
against Claim and Chain. It’s probably not as good against LED Dredge though,
because LED can flood the graveyard and combo off before the opponent gets to
untap for mana. Crypt will be better in that case.
Nihil
Spellbomb: I think it is inferior to Crypt, unless you’re running Tarmogoyf or
black.
Grafdigger’s
Cage: More devastating to LED than to LEDless I think. It can be drawn and cast
and affects a developed graveyard, but otherwise I think it’s worse than
Leyline because I can still Dredge, or like Leyline I can hit it with Nature’s
Claim.
Surgical
Extraction is pretty devastating because it will almost always hit all four
copies of the target and is instant so it can spring out on top of Dread Return
or Cabal Therapy. First target will likely be Bridges, then Ichorids, then as
an instant response to Narcomoeba(e?). Very good against Flame-Kin Zealot/Elesh
Norn decks, and you can Extract the DR target itself. It really lives up to its
name since it hits what is needed and hits all of that, like a needle inside
the deck.
Extirpate
is inferior to Extraction, because of the mana cost. The Split Second is not
useful because Dredge probably doesn’t run Force of Will.
Bojuka Bog
is not very popular. As a land it can’t be hit by Cabal Therapy, but otherwise
I think it isn’t that great compared to Tormod’s Crypt. It is sorcery speed and
uses up a land-drop, coming in tapped to boot.
Ravenous
Trap is also not very popular, but almost every time you should always be able
to cast it for 0. It is great as a mind game I think, because you can let it
sit in your hand for a while and fool the opponent into thinking you have no
hate after all, then spring it out on a draw spell. However I think it is not
good to run it as the main graveyard hate as the Dredge player will cast Therapy
for it. Really dependent on your mind gaming ability IMO.
Faerie
Macabre: Weaker than Extraction I think. It hits two targets instantly which is
great during the early stages of Dredging. Can be Therapied but usually no one
sees it coming. Better than Extraction at picking off DR targets since you just
need to hit that one and then target a Bridge or something. Has the benefit of
being immune to FoW…?
Leyline of
the Void: One of the most common hate. Personally I think it is somewhat easy
to get around, unless the opponent has double Leyline (double anything is
terrible IMO. I must have Nature’s Claim in hand, but that’s a given in games 2
and 3 and once I have the Claim, I can get around it. Not to mention Chain of
Vapor deals with it in a non-black deck as well.
Planar
Void: Only used in decks with black mana, but I think it is a better hate than
Leyline. It dies to Claim like Leyline, but is resistant against Chain of
Vapor. The turn 1 play is alright IMO if the hate involved shuts down the
Dredge deck. Once you have the hate, you can do anything you want, or at the
very least you’ve delayed the dredging by one turn, kind of like a Time Walk.
Moat: Can
randomly appear maindeck and wreck game 1, but Nature’s Claim takes care of it.
Furthermore, Iona, Sphinx, Flayer of the Hatebound and the tiny Narco can get
around it.
Ghostly
Prison, Elephant Grass: Weak to Claim, but the 2 mana prohibition usually
hinders every creature already, plus Elephant Grass shuts the zombies down flat.
Yixlid
Jailer: Is great since it shuts down all abilities and requires Darkblast to
kill. If it has to die it at least takes out all the Bridges. If it comes down
on turn 2 it’s good enough against LEDless I think. Not sure about LED.
Jotun
Grunt: If he comes down too early he dies due to insufficient food. If he comes
down late he will be too slow, I have a turn to spam everything I have. When he
dies he takes out the Bridges though, and his 4/4 body is sometimes relevant.
Needs to appear just before the stage when DR or zombie spam isn’t ready.
Thalia:
!!!!!!!!! Thalia is unexpectedly powerful. Every draw spell and Darkblast
becomes two mana. Even worse she can appear maindeck in Maverick or D&T and
so you can lose game 1 because of her, plus she will stay there and the
opponent will board in his real hate. The only draw that can get around it is
Cephalid Coliseum, which means one less land which is not what I want against
Thalia. Not to mention she is 2/1 with first strike!!! LED has a better shot
against her I think, but again she isn’t the “main” hate, so you will have
something else for LED.
Lodestone
Golem, Thorn of Amethyst: Same as Thalia. Is vulnerable to Nature’s Claim but
their abilities affect it as well.
Scavenging
Ooze: Not as devastating as Thalia IMO. Best when it appears in a mid-developed
graveyard and machineguns things down. Will always play Thalia before it. LED
might be able to race it, however it sticks around and grows big, which is a
problem. One of the more common threats recently.
That’s all
that I can think of. So based on my experience, the most horrible ones are
Relic, Surgical Extraction and Thalia. They have strong impacts and are common.
Thoughts?
1 comment:
I think its also important to note that you will expect certain hate cards vs certain matchups.
eg:
RUG is more likely to use tormods crypt and surgicals.
Maverick will have Thalias, scavenging ooze, and 1 Bojuka Bog to be tutored by Knight of the Reliquary.
Otherwise, a very decent first article :)
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